local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133222300
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 300001
L2_1.gadget_id = 70290086
L3_1 = {}
L3_1.x = -4494.523
L3_1.y = 364.004
L3_1.z = -4247.602
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 299.43
L3_1.y = 347.537
L3_1.z = 304.557
L2_1.rot = L3_1
L2_1.level = 30
L2_1.area_id = 14
L3_1 = {}
L3_1.config_id = 300002
L3_1.gadget_id = 70330064
L4_1 = {}
L4_1.x = -4489.836
L4_1.y = 366.648
L4_1.z = -4250.27
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 358.071
L4_1.y = 0.161
L4_1.z = 350.441
L3_1.rot = L4_1
L3_1.level = 30
L3_1.interact_id = 35
L3_1.area_id = 14
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 300005
L3_1.gadget_id = 70900380
L4_1 = {}
L4_1.x = -4483.578
L4_1.y = 371.952
L4_1.z = -4253.187
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 300006
L4_1.gadget_id = 70900380
L5_1 = {}
L5_1.x = -4472.901
L5_1.y = 379.999
L5_1.z = -4256.885
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.area_id = 14
L5_1 = {}
L5_1.config_id = 300007
L5_1.gadget_id = 70900380
L6_1 = {}
L6_1.x = -4463.214
L6_1.y = 388.431
L6_1.z = -4259.131
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.area_id = 14
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1300003
L3_1.name = "GADGET_STATE_CHANGE_300003"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_300003"
L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_300003"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1300004
L4_1.name = "GADGET_STATE_CHANGE_300004"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_300004"
L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_300004"
L4_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 2
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 300001
L6_1 = 300002
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
L1_1 = require
L2_1 = "V2_0/ElectricCore"
L1_1(L2_1)
